Implementation of prioritized experience replay. More...
Classes | |
| struct | Transition |
Public Types | |
| using | ActionType = typename EnvironmentType::Action |
| Convenient typedef for action. More... | |
| using | StateType = typename EnvironmentType::State |
| Convenient typedef for state. More... | |
Public Member Functions | |
| PrioritizedReplay () | |
| Default constructor. More... | |
| PrioritizedReplay (const size_t batchSize, const size_t capacity, const double alpha, const size_t nSteps=1, const size_t dimension=StateType::dimension) | |
| Construct an instance of prioritized experience replay class. More... | |
| void | BetaAnneal () |
| Annealing the beta. More... | |
| void | GetNStepInfo (double &reward, StateType &nextState, bool &isEnd, const double &discount) |
| Get the reward, next state and terminal boolean for nth step. More... | |
| const size_t & | NSteps () const |
| Get the number of steps for n-step agent. More... | |
| void | Sample (arma::mat &sampledStates, std::vector< ActionType > &sampledActions, arma::rowvec &sampledRewards, arma::mat &sampledNextStates, arma::irowvec &isTerminal) |
| Sample some experience according to their priorities. More... | |
| arma::ucolvec | SampleProportional () |
| Sample some experience according to their priorities. More... | |
| const size_t & | Size () |
| Get the number of transitions in the memory. More... | |
| void | Store (StateType state, ActionType action, double reward, StateType nextState, bool isEnd, const double &discount) |
| Store the given experience and set the priorities for the given experience. More... | |
| void | Update (arma::mat target, std::vector< ActionType > sampledActions, arma::mat nextActionValues, arma::mat &gradients) |
| Update the priorities of transitions and Update the gradients. More... | |
| void | UpdatePriorities (arma::ucolvec &indices, arma::colvec &priorities) |
| Update priorities of sampled transitions. More... | |
Implementation of prioritized experience replay.
Prioritized experience replay can replay important transitions more frequently by prioritizing transitions, and make agent learn more efficiently.
| EnvironmentType | Desired task. |
Definition at line 39 of file prioritized_replay.hpp.
| using ActionType = typename EnvironmentType::Action |
Convenient typedef for action.
Definition at line 43 of file prioritized_replay.hpp.
| using StateType = typename EnvironmentType::State |
Convenient typedef for state.
Definition at line 46 of file prioritized_replay.hpp.
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Construct an instance of prioritized experience replay class.
| batchSize | Number of examples returned at each sample. |
| capacity | Total memory size in terms of number of examples. |
| alpha | How much prioritization is used. |
| nSteps | Number of steps to look in the future. |
| dimension | The dimension of an encoded state. |
Definition at line 82 of file prioritized_replay.hpp.
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Annealing the beta.
Definition at line 276 of file prioritized_replay.hpp.
Referenced by PrioritizedReplay< EnvironmentType >::Sample().
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Get the reward, next state and terminal boolean for nth step.
| reward | Given reward. |
| nextState | Given next state. |
| isEnd | Whether next state is terminal state. |
| discount | The discount parameter. |
Definition at line 171 of file prioritized_replay.hpp.
Referenced by PrioritizedReplay< EnvironmentType >::Store().
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Get the number of steps for n-step agent.
Definition at line 308 of file prioritized_replay.hpp.
References alpha().
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Sample some experience according to their priorities.
| sampledStates | Sampled encoded states. |
| sampledActions | Sampled actions. |
| sampledRewards | Sampled rewards. |
| sampledNextStates | Sampled encoded next states. |
| isTerminal | Indicate whether corresponding next state is terminal state. |
Definition at line 221 of file prioritized_replay.hpp.
References PrioritizedReplay< EnvironmentType >::BetaAnneal(), and PrioritizedReplay< EnvironmentType >::SampleProportional().
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Sample some experience according to their priorities.
Definition at line 198 of file prioritized_replay.hpp.
Referenced by PrioritizedReplay< EnvironmentType >::Sample().
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Get the number of transitions in the memory.
Definition at line 268 of file prioritized_replay.hpp.
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Store the given experience and set the priorities for the given experience.
| state | Given state. |
| action | Given action. |
| reward | Given reward. |
| nextState | Given next state. |
| isEnd | Whether next state is terminal state. |
| discount | The discount parameter. |
Definition at line 122 of file prioritized_replay.hpp.
References PrioritizedReplay< EnvironmentType >::Transition::action, alpha(), PrioritizedReplay< EnvironmentType >::GetNStepInfo(), PrioritizedReplay< EnvironmentType >::Transition::isEnd, PrioritizedReplay< EnvironmentType >::Transition::nextState, PrioritizedReplay< EnvironmentType >::Transition::reward, and PrioritizedReplay< EnvironmentType >::Transition::state.
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Update the priorities of transitions and Update the gradients.
| target | The learned value. |
| sampledActions | Agent's sampled action. |
| nextActionValues | Agent's next action. |
| gradients | The model's gradients. |
Definition at line 289 of file prioritized_replay.hpp.
References PrioritizedReplay< EnvironmentType >::Transition::action, and PrioritizedReplay< EnvironmentType >::UpdatePriorities().
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Update priorities of sampled transitions.
| indices | The indices of sample to be updated. |
| priorities | Their corresponding priorities. |
Definition at line 256 of file prioritized_replay.hpp.
References alpha().
Referenced by PrioritizedReplay< EnvironmentType >::Update().