This is the complete list of members for PrioritizedReplay< EnvironmentType >, including all inherited members.
ActionType typedef | PrioritizedReplay< EnvironmentType > | |
BetaAnneal() | PrioritizedReplay< EnvironmentType > | inline |
GetNStepInfo(double &reward, StateType &nextState, bool &isEnd, const double &discount) | PrioritizedReplay< EnvironmentType > | inline |
NSteps() const | PrioritizedReplay< EnvironmentType > | inline |
PrioritizedReplay() | PrioritizedReplay< EnvironmentType > | inline |
PrioritizedReplay(const size_t batchSize, const size_t capacity, const double alpha, const size_t nSteps=1, const size_t dimension=StateType::dimension) | PrioritizedReplay< EnvironmentType > | inline |
Sample(arma::mat &sampledStates, std::vector< ActionType > &sampledActions, arma::rowvec &sampledRewards, arma::mat &sampledNextStates, arma::irowvec &isTerminal) | PrioritizedReplay< EnvironmentType > | inline |
SampleProportional() | PrioritizedReplay< EnvironmentType > | inline |
Size() | PrioritizedReplay< EnvironmentType > | inline |
StateType typedef | PrioritizedReplay< EnvironmentType > | |
Store(StateType state, ActionType action, double reward, StateType nextState, bool isEnd, const double &discount) | PrioritizedReplay< EnvironmentType > | inline |
Update(arma::mat target, std::vector< ActionType > sampledActions, arma::mat nextActionValues, arma::mat &gradients) | PrioritizedReplay< EnvironmentType > | inline |
UpdatePriorities(arma::ucolvec &indices, arma::colvec &priorities) | PrioritizedReplay< EnvironmentType > | inline |